The Easy Way to Destroy the Death Star
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I was thinking near this recently, what are some viable ways to impale a Expiry Star, assuming y'all don't take the plans and it is finished. I volition exist looking at a few options and so hopefully deciding which is the best. Also, all stats are based off the first Death Star. Let'south get started!
Method #i: Conventional
This method is using conventional fleets, and ovwhelming it through sheer numbers. First off, this is an awful idea. Not just did information technology accept around 150 000 guns, thousands of TIE fighters and a superlaser, you lot would also have to deal incredible amounts of damage to it to even cause whatsoever meaningful structural damge, due to the fact that it is 160km in diameter. I highly doubt even the Galaxy Fleet at the end of TRoS could have destroyed it.
Method #2: Starfighters
While this method is however next to worthless, it is still better that conventional. If you lot attacked with effectually 10 000 fighters you should exist able to defeat the TIEs, however starfighters just don't have anough firepower to kill information technology. B-Wings could probably have out the guns if given enough time, assuming the TIEs were expressionless, but again, nowhere well-nigh enough impairment to acually hurt its structural integrity.
Method #3: Another Death Star
This method is probably one of the virtually stupid. If the enemy somehow managed to build another Death Star or similar superweapon they could probably apply it confronting it, however this would exist incredibly risky, because whoever fired first would win.
Method #4: Infiltration
This is the first method I've covered that might actually work, and there are a couple ways to go about this.
4a: Sneak into the power generation room and plant explosives
This could actually work! If you disguised yourself as an imperial technician, and smuggled explosives to the power generation room, you might be able to detonate a couple and bring the station down. However, the security would be extremely tight, with multiple scanners and guards. What I would recommend is that you have v other agents disguised as tecnicians in front of the guy with the explosives and while they crusade a distraction the guy with the explosives blows the place to smithereens.
4b: This is like to the showtime one, however you sneak into the command centre and active self destruct from at that place, however i believe this is less likely to succeed because non only would it exist more than heavily guarded, there will non be a big red push button, and yous would most probable take to go through several security protocols, and it is possible this could be stopped by a secondary control centre or something.
Method #5: Holdo Manuever
This possibility is interesting, still probably not the best option. There are ii main ways y'all could get about this.
5a: Traditional Holdo Manuever
With starfighters, they would not practice nearly plenty impairment to take it down, and although uppercase ships would make a sizeable dent, it is unlikely they would hit a critical component, even if the ships jumped into the damaged expanse created past other ships. Although this would work, you would take to utilize a large fleet to do this and there is no guarantee information technology would work. You would definitely be able to disable the superweapon, but not necessarily destroy the entire affair.
5b: Asteroid Style
I remember this method is far superior to 5a, and information technology is adequately unproblematic. You get a few big asteroids, strap large hyperdrives onto them and put them where the Death Star'due south next target is. You could even do this in multiple systems the Death Star might target. You wait until information technology's charging the main gun, then activate the hyperdrives on the asteroids. This would at the very least crusade severe damage, and quite perhaps outright destroy it, especially with the build upwardly of power acquired by charging the superweapon.
These are the main 5 ways I thought of to kill the Expiry Star, assuming you didn't accept the plans. I think 5b is probably the best way to go about it, with 4a being a shut 2d. I may practise a sequel to this mail if I think of more than ways. However, I think we would be kidding ourselves if nosotros didn't admit the true best mode to destroy a Death Star, continuing on a planet information technology'south firing at, and holding up a Uno reverse card. As well, hither is a dumb Death Star-related thing I fabricated: the Octo-Death Star. I was bored, if you lot couldn't tell.
@Octology
Stay rubber, and May The Force Be With You.
Source: https://starwars.fandom.com/f/p/4400000000000040552/r/4400000000000961340
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